35 cards found.

Chandra's Firemaw

Creature Hellion   4 / 2   {3}{R}{R} (0)

Haste
When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Core Set 2021 ()

Foreign Names:

Formats:

Chandra's Firemaw

Creature Hellion   4 / 2   {3}{R}{R} (0)

Haste
When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Core Set 2021 ()

Foreign Names:

Formats:

Confounding Conundrum

Enchantment {1}{U} (0)

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Illus. Bryan Sola


Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Confounding Conundrum

Enchantment {1}{U} (0)

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Illus. Bryan Sola


Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Confounding Conundrum

Enchantment {1}{U} (0)

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Illus. Bryan Sola


Color Identity: U,Blue
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Confounding Conundrum

Enchantment {1}{U} (0)

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Illus. Bryan Sola


Color Identity: U,Blue
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Confounding Conundrum

Enchantment {1}{U} (0)

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Illus. Bryan Sola


Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Confounding Conundrum

Enchantment {1}{U} (0)

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Illus. Bryan Sola


Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Fight as One

Instant {W} (0)

Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Illus. Bryan Sola


Color Identity: W,White
Printings:
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Fight as One

Instant {W} (0)

Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Illus. Bryan Sola


Color Identity: W,White
Printings:
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Lightning Visionary

Creature Minotaur Shaman   2 / 1   {1}{R} (0)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Jumpstart ()

Foreign Names:

Formats:

Lightning Visionary

Creature Minotaur Shaman   2 / 1   {1}{R} (0)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Jumpstart ()

Foreign Names:

Formats:

Magmatic Channeler

Creature Human Wizard   1 / 3   {1}{R} (0)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{t}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Magmatic Channeler

Creature Human Wizard   1 / 3   {1}{R} (0)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{t}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Magmatic Channeler

Creature Human Wizard   1 / 3   {1}{R} (0)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{t}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Magmatic Channeler

Creature Human Wizard   1 / 3   {1}{R} (0)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{t}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Magmatic Channeler

Creature Human Wizard   1 / 3   {1}{R} (0)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{t}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Magmatic Channeler

Creature Human Wizard   1 / 3   {1}{R} (0)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{t}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Illus. Bryan Sola


Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Masked Blackguard

Creature Human Rogue   2 / 1   {1}{B} (0)

Flash (You may cast this spell any time you could cast an instant.)
{2}{B}: Masked Blackguard gets +1/+1 until end of turn.

Illus. Bryan Sola


Color Identity: B,Black
Printings:
Core Set 2021 ()

Foreign Names:

Formats:

Masked Blackguard

Creature Human Rogue   2 / 1   {1}{B} (0)

Flash (You may cast this spell any time you could cast an instant.)
{2}{B}: Masked Blackguard gets +1/+1 until end of turn.

Illus. Bryan Sola


Color Identity: B,Black
Printings:
Core Set 2021 ()

Foreign Names:

Formats:

No results found.
Bummer

35 cards found.